Heavier screen use.
Differences in brain pathways.
A small MRI study linked heavier screen use with lower white-matter integrity in pathways supporting language and early literacy.
Read the JAMA Pediatrics study ↗You know this moment. Have something real to do together when screen time ends.
See the FunPunch Rage Bag↗Make room for movement, conversation and real-world play.
A small MRI study linked heavier screen use with lower white-matter integrity in pathways supporting language and early literacy.
Read the JAMA Pediatrics study ↗A 9-month after-school physical-activity trial improved measures of attention, inhibition and cognitive flexibility.
Read the FITKids trial ↗Two separate studies, with different ages and methods—not a direct iPad-versus-exercise comparison. They do not establish that iPads shrink children’s brains or that FunPunch changes brain development.
Stick it to a compatible smooth surface. Give it a punch. Watch it spring back for another go.
A screen-free turn.
A little time together.
Make screen-time boundaries clear before the session begins.
Use a compatible smooth, stable surface and follow setup instructions.
Put your phone aside. Keep the game light and supervise children.
FunPunch is a play option, not a guaranteed change in behaviour. Keep consistent routines and a choice of offline activities.
Follow the product instructions. Use a compatible clean, smooth, flat, non-porous surface, check age suitability and supervise children.
The American Academy of Pediatrics recommends considering what media crowds out and making room for offline family time. Read the guidance ↗